Search Issue Tracker
Fixed
Votes
0
Found in
4.6.0b5
Issue ID
601926
Regression
No
Can not to use "_MainTex_ST" variable in a surface shader
Steps to reproduce :
- create a new project
- import the shader attached and notice the error
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment