Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.3.2f1
Issue ID
587274
Regression
No
style.CalcSize does not care about length change that is made by using kerning
To reproduce:
1. Open the project that I have attached and run 'test' scene
2. Run the scene, notice that both lines have the same text, one is using kerning while other is not. Visually they have different length.
3. Now look at console and you will see that both lines have the same length (405). It is expected that first line has smaller one than
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on tlsf_free when generating the Font Atlas
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
Add comment