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0
votes
Fixed

[Code Optimization] "Debug"/"Release" Mode not updated after Editor restart

Scripting

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Sep 20, 2019

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Version/s: 2020.1.0a4

Reproduction steps:1. Open "optimization_tests.zip" project2. "Preferences" -> "General" -> "Code Optimization on Startup" -&g... Read more

0
votes
Fixed

[Android] Integer division that will only give 0 or 1, assigned to a flo...

Android

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Apr 03, 2023

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Version/s: 2021.3.17f1, 2022.2.16f1, 2023.1.0b13, 2023.2.0a8

1. What happened Even when I open the app immediately after the play store finishes installing the install-time packs (so it still h... Read more

0
votes
Fixed

GameObject with tessellation shader is incorrectly greyed out after sear...

Scene/Game View

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Aug 29, 2019

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Version/s: 2018.3.1f1, 2020.1.0a3

Steps:1. Open QA attached project in comment (20190904_tess.zip)2. Open repro dcene3. On hierarchy, Search for "cube" Actual: The ob... Read more

0
votes
Fixed

Animator states quickly jump during the Blackboard navigation when the p...

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Sep 29, 2025

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Version/s: 6000.0.59f1, 6000.2.6f1, 6000.3.0b3

How to reproduce:1. Open the attached project "AnimatorRepro"2. Open the "SampleScene" scene3. Open the Animator window4. Enter the ... Read more

0
votes
Fixed

Performance regression in UnityLinker.exe when building to UWP

IL2CPP

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Mar 20, 2020

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Version/s: 2020.1, 2020.1.0a17, 2020.2, 2020.2.0a3

How to reproduce:1. Create a new project -> import the attached Assets2. Build for UWP Reproducible with: 2020.1.0a17, 2020.1.0b3... Read more

0
votes
Fixed

[Mac] Audio from outside of Unity Editor sources glitches when recompiling

MacOS

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Jun 19, 2019

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Version/s: 2019.1.0a10, 2019.1.6f1, 2019.2.0a1

How to reproduce:1. Create a new project2. Play audio source outside of Unity3. Go to Window > Package Manager4. Install any pack... Read more

0
votes
Fixed

[Android] Shader fails in OpenGLES 3.0 on Adreno 306 when comparing frag...

Android

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Mar 04, 2016

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Version/s: 5.4.0b8

To reproduce:1) Open attached project and scene.unity in it2) Make sure in Player Settings OpenGLES 3.0 is forced or Automatic is us... Read more

1
votes
Active

DataBuffer::GetCurrentResourceWriteable error is thrown in custom SRP wh...

Vulkan

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Dec 02, 2024

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Version/s: 6000.0.29f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Open the attached “custom-srp-project.zip” project2. Open the “Assets/Scenes/Baked Light/Baked Light Scene.uni... Read more

0
votes
Fixed

Tilemap renders Sprites packed in Sprite Atlas in black (or not at all) ...

2D

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Feb 28, 2020

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Version/s: 2019.3, 2019.3.1f1, 2020.2

How to reproduce:1. Open attached project (1223809.zip)2. Enter Play Mode3. Observe the sprites in the Game window Expected result: ... Read more

0
votes
Active

UIElements memory allocations grow when interacting with IMGUI custom Ed...

IMGUI Framework

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Feb 10, 2026

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Version/s: 6000.0.67f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a7

Reproduction steps:1. Open the attached project "ReproProj"2. In Project window click “/Assets/Plugins/Pixel Crushers/Dialogue Syste... Read more

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