Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1
2020.1.0a17
2020.2
2020.2.0a3
Issue ID
1229420
Regression
Yes
Performance regression in UnityLinker.exe when building to UWP
How to reproduce:
1. Create a new project -> import the attached Assets
2. Build for UWP
Reproducible with: 2020.1.0a17, 2020.1.0b3, 2020.2.0a4
Not reproducible with: 2017.4.38f1, 2018.4.20f1, 2019.3.7f1, 2020.1.0a16
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2020.2):
Fixed with 2020.2.0a12
Fix a severe performance regression in UnityLinker when building a player for UWP
Resolution Note (fix version 2020.1):
Fix a severe performance regression in UnityLinker when building a player for UWP