Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.3.1f1
2020.1.0a3
Issue ID
1180254
Regression
No
GameObject with tessellation shader is incorrectly greyed out after search in Hierarchy
Steps:
1. Open QA attached project in comment (20190904_tess.zip)
2. Open repro dcene
3. On hierarchy, Search for "cube"
Actual: The object named with cube with tessellation shader is incorrectly greyed out in the Scene view
Expected: The object named with cube with tessellation shader has same color and not greyed in the Scene view
Reproducible on: 2019.2.2f1, 2018.3.1f1, 2018.3.0b5
Not-reproducible on: 2018.3.0b4, 2018.2.20f1, 2018.1.9f2, 2017.4.31f1, 5.6.5p1
Note: reproduces on builtin & SRP
Note from artist: Basically vertices that are displaced in a positive direction compared to the base mesh is greyed out while negatively displaced vertices are fine
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Resolution Note (fix version 2020.1):
Fix issue where scene view filtering is not working in Srp.