Search Issue Tracker
Active
Under Consideration for 6000.4.X, 6000.5.X, 6000.6.X
Votes
1
Found in
6000.0.29f1
6000.3.9f1
6000.4.0b9
6000.5.0a7
6000.6.0a1
Issue ID
UUM-90240
Regression
No
DataBuffer::GetCurrentResourceWriteable error is thrown in custom SRP when using Vulkan Graphics API
Reproduction steps:
1. Open the attached “custom-srp-project.zip” project
2. Open the “Assets/Scenes/Baked Light/Baked Light Scene.unity“ Scene
3. Enter the Play Mode
4. Observe the Console window
Expected result: No errors are thrown
Actual result: “DataBuffer::GetCurrentResourceWriteable. Potential thread safety issue detected. Getting a writeable copy to the current buffer resource when that resource may be in use on other threads” error is thrown
Reproducible with: 6000.0.29f1, 6000.1.0a4
Fixed in: 6000.1.0a5
Couldn't test with: 2021.3.46f1, 2022.3.52f1 (Could not resolve compilation errors)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment