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“NullReferenceException" errors are thrown in Play mode when subscene ed...
Reproduction steps:1. Open the attached “InconsistentPrefabBehaviorRepro.zip“ project2. Open the “Repro” scene3. Enable Editing for ... Read more
GameObject with tessellation shader is incorrectly greyed out after sear...
Steps:1. Open QA attached project in comment (20190904_tess.zip)2. Open repro dcene3. On hierarchy, Search for "cube" Actual: The ob... Read more
"GUI Error" and "NullReferenceException" errors are logged in the Consol...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Open the Font Asset Creato... Read more
Performance regression in UnityLinker.exe when building to UWP
How to reproduce:1. Create a new project -> import the attached Assets2. Build for UWP Reproducible with: 2020.1.0a17, 2020.1.0b3... Read more
[Android] Crash on Android when ARTrackedImageManager Component is added...
Reproduction steps:1. Open the attached project “ARProject”2. Build and Run the Project on Android3. Observe the app behaviour Expec... Read more
Android: Protected graphics memory doesn't work on android device
Protected graphics memory doesn't work because EGL_EXT_protected_surface is used instead of EGL_EXT_protected_content. This excludes... Read more
[Android] Shader fails in OpenGLES 3.0 on Adreno 306 when comparing frag...
To reproduce:1) Open attached project and scene.unity in it2) Make sure in Player Settings OpenGLES 3.0 is forced or Automatic is us... Read more
NullReferenceException is thrown when opening a custom UI Toolkit Editor...
Reproduction steps: 1. Open the attached “Repro“ project2. Open the Custom Editor Window (Window > UI Toolkit > MyCustomEditor... Read more
Tilemap renders Sprites packed in Sprite Atlas in black (or not at all) ...
How to reproduce:1. Open attached project (1223809.zip)2. Enter Play Mode3. Observe the sprites in the Game window Expected result: ... Read more
[Shadergraph] Setting a texture2d as the "main texture" fails and throws...
Repro steps1. create a shadergraph2. add a Texture2D property3. Right click and choose "Set as main texture"Expected result: it work... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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