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ColliderCastHit.Position returns NaN when SphereCasting to Capsule Colli...
Reproduction steps:1. Open attached project "1369770_SphereCast"2. Open Scenes/Empty3. Open Scripts/TestCapsuleSphereCast/CapsuleSpa... Read more
Entering values into value fields in the Inspector window is delayed
How to reproduce:1. Create a new project2. In the Hierarchy create a 3D Object (Right click>3D Object>Cube)3. In the Inspector... Read more
The URP/Particles/Unlit Shader is darker in URP 12 and newer compared to...
How to reproduce:1. Open the attached project from "1373188shaderdifferences.zip"2. Open Scene "testScene"3. Observe Game View where... Read more
“Value cannot be null. Parameter name: source” exception is thrown when ...
Reproduction steps:1. Open attached project "ProjectSettingsRevert.zip"2. In Project Settings window, open Input Manager tab3. Make ... Read more
The navigation system returns an incorrect path when links are involved
How to reproduce:1. Open project "Test.zip"2. Open "SampleScene" Scene (Assets>Scenes>SampleScene)3. In the Hierarchy window s... Read more
Light transform gizmos stopped rendering in scene view
Reproduces on: 2022.1.0a13, a14Does not reproduce on 2022.1.0a12 Steps to reproduce: 0) Simply start a new built-in scene1) Add a li... Read more
Shadow quality is inconsistent when switching between platforms
How to reproduce:1. Open the attached project ("URP Shadow Test.zip")2. Make sure Platform is set to iOS, Android or WebGL3. Observe... Read more
Animation Window no longer adds keys immediately
The first transform (ex: Position) key you add on a GO using the Inspector is added to the Animation window immediately, but all add... Read more
[iOS] applicationWillResignActive() calls stacks when being called repea...
Reproduction steps:1. Download and open the attached "unity_support.zip" project2. Build and deploy the project to iOS3. Repeatedly ... Read more
[WebGL] [URP] Development build crashes with a RuntimeError when executi...
Reproduction steps:1. Open the user's attached "New Unity Project.zip" project2. Open the Build settings3. Choose the WebGL platform... Read more
All about bugs
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