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[HDRP] Water displacement fades when camera move far in worldspace.
Open any HDRP project Add a water surface (ocean) Move the scene or game camera far Actual result : The displacement slowly fades, i... Read more
[Linux] Poor performance in the Editor when processing input events in "...
Reproduction steps:1. Open the attached “IN-108278” project2. Open the “MyEditorWindow” window (Tests > OnGUI test)3. Hovering ov... Read more
Frame Debugger flickers when a Shader Graph Window is open
Reproduction steps:1. Open the attached “IN-108543_FrameDebuggerFlicker.zip“ project2. Create and open a blank shader graph from the... Read more
Changes of MaterialPropertyBlock via Script reset when Sprite Renderer.C...
Reproduction steps:1. Open the attached “AnimateColorMaterialBlockBug“ project2. Open the “Assets/TestScenario/SampleScene“ Scene3. ... Read more
Player settings icons are not retrieved when using "PlayerSettings.GetIc...
Reproduction steps:1. Open the attached “IN-94979” project2. Run the “PlayerSettings.GetIcons” function (Tools > Get Icons)3. Obs... Read more
Multiple devices are detected when using a singular Xbox 360 Wireless Co...
How to reproduce:1. Open the attached “IN-92001.zip” project2. Navigate to File → Build Profiles3. Select “Windows, Mac, Linux” plat... Read more
[macOS] "Add Component" button is broken when the Editor is moved to a d...
How to reproduce:1. Enter macOS mission control (ctrl + arrow up) and create an additional workspace2. Open a new Unity project3. En... Read more
Reflection Problem custom Cubemap loses its reference when HDR is enable...
How to reproduce:1. Create a new 3D URP project2. Download and import any HDRI (.exr) image3. In the Edit → Project Settings → Playe... Read more
Surface Inputs are not rendering when using the custom BaseShaderGUI
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/ShadowReceiverURP/Shaders/ShadowReceiv... Read more
Multiplayer Play Mode opens Player window in the opposite Theme than sel...
Steps to reproduce:1. Create a new project and install Multiplayer Play Mode package2. Change Editor Theme to the opposite one (e.g.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used