Search Issue Tracker
Fixed
Fixed in 2021.3.9f1
Votes
0
Found in
2021.3.0f1
Issue ID
UUM-1956
Regression
Yes
[Backport] EditorWindow can't be resized when docked near another window and 'wantsMouseEnterLeaveWindow' is set to true
Reproduction steps:
1. Open the attached '1408907-sample' project
2. Go to the 'Tools -> TestWindow'
3. Dock the 'TestWindow' under or below the Inspector
4. Try to resize the 'TestWindow' vertically
Expected result: The 'TestWindow' can be dragged vertically
Actual result: The 'TestWindow' can't be resized
Reproducible with: 2021.2.0a10, 2021.2.14f1, 2022.1.0a12
Not reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.0a9, 2022.1.0a13, 2022.1.0b11, 2022.2.0a7
Notes:
- The 'TestWindow' can't be resized horizontally when it is docked beside another window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
Resolution Note (fix version 2021.3.9f1):
Fixed in 2021.3.9f1