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Frame Debugger VRAM memory leak
Steps to reproduce: 1. Open the attached user's project "URPRendererTest.zip(2)" 2. In the Project Directory, set the path in "Run... Read more
[tvOS] GetKeyDown and GetKeyUp are set to true every few frames when hol...
How to reproduce: 1. Build the attached project "TestTvOs_Unity2018-3-11f1.zip" on a tvOS platform, with a connected wireless TV Rem... Read more
[OpenXR] Editor performance drops extremely after HMD becomes inactive u...
Steps to reproduce: 1. Open the attached user's project "XRPerformance.zip" 2. Connect the Oculus link to Quest 2 3. Make sure Op... Read more
Running Unity in batchmode gives a result file with the wrong test type
Repro Steps: 1. Open command prompt 2. Write this command: "{UNITY_PATH}\Editor\Unity.exe" -batchmode -runEditorTests -projectPath ... Read more
[HDRP] Visual artifacts are seen when using Forward renderer with MSAA
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Change Quality to Medium profile (Edit->Project Sett... Read more
Colliders are not updating to match attached gameObject location
Colliders are not updating to match attached gameObject location. After their object is stored and returned from a pool (reparenting... Read more
"Could not load file or assembly 'UnityEngine.Purchasing'" error after r...
Steps to reproduce: 1. Create new project 2. In services window, enable IAP 3. Import store package and go through installation ste... Read more
Crash on PhysicsScene::ProcessTriggerEnterExits when splitting meshes th...
How to reproduce: 1. Open attached project 2. Open CrashDemo Scene 3. Enter the Play Mode Reproducible with: 2018.3.0a6, 2018.4.1f1... Read more
Vertex snapping doesn't work when the GPU Resident Drawer is enabled
How to reproduce: 1. Open the attached project "3D-Platformer.zip" 2. Select Assets/Settings/URP.asset in the Project window 3. C... Read more
[Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when th...
Reproduction steps: 1. Open the attached project "FramePacingBug" 2. Open “File > Build Settings” 3. Switch platform to the Andro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited