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12
votes
Fixed

Frame Debugger VRAM memory leak

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Feb 24, 2023

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Version/s: 2022.2.7f1, 2023.1.0b5, 2023.2.0a4

Steps to reproduce: 1. Open the attached user's project "URPRendererTest.zip(2)" 2. In the Project Directory, set the path in "Run... Read more

13
votes
Fixed

[tvOS] GetKeyDown and GetKeyUp are set to true every few frames when hol...

iOS

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Apr 04, 2019

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Version/s: 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Build the attached project "TestTvOs_Unity2018-3-11f1.zip" on a tvOS platform, with a connected wireless TV Rem... Read more

13
votes
Fixed

[OpenXR] Editor performance drops extremely after HMD becomes inactive u...

Package: OpenXR Plugin

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Apr 27, 2023

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Version/s: 1.9.0

Steps to reproduce: 1. Open the attached user's project "XRPerformance.zip" 2. Connect the Oculus link to Quest 2 3. Make sure Op... Read more

37
votes
Fixed

Running Unity in batchmode gives a result file with the wrong test type

Deployment Management

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Mar 22, 2017

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Version/s: 5.6.0f1

Repro Steps: 1. Open command prompt 2. Write this command: "{UNITY_PATH}\Editor\Unity.exe" -batchmode -runEditorTests -projectPath ... Read more

38
votes
Third Party Issue

[HDRP] Visual artifacts are seen when using Forward renderer with MSAA

Package: Scriptable Render Pipeline HD

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Dec 19, 2020

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Version/s: 12.0.0

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Change Quality to Medium profile (Edit->Project Sett... Read more

36
votes
Not Reproducible

Colliders are not updating to match attached gameObject location

Physics

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Oct 25, 2017

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Version/s: 2017.2.0f3

Colliders are not updating to match attached gameObject location. After their object is stored and returned from a pool (reparenting... Read more

14
votes
Fixed

"Could not load file or assembly 'UnityEngine.Purchasing'" error after r...

Package: Purchasing

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Sep 02, 2020

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Version/s: 2.1.0

Steps to reproduce: 1. Create new project 2. In services window, enable IAP 3. Import store package and go through installation ste... Read more

13
votes
Fixed

Crash on PhysicsScene::ProcessTriggerEnterExits when splitting meshes th...

Physics

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May 19, 2019

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Version/s: 2018.3.0a6, 2018.4.0f1, 2019.1.0a1, 2019.1.3f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project 2. Open CrashDemo Scene 3. Enter the Play Mode Reproducible with: 2018.3.0a6, 2018.4.1f1... Read more

26
votes
Active

Vertex snapping doesn't work when the GPU Resident Drawer is enabled

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Mar 12, 2024

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Version/s: 6000.0.0b11

How to reproduce: 1. Open the attached project "3D-Platformer.zip" 2. Select Assets/Settings/URP.asset in the Project window 3. C... Read more

39
votes
Won't Fix

[Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when th...

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Feb 15, 2023

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Version/s: 2022.2.6f1, 2023.1.0b3, 2023.2.0a1, 2023.3.0a3

Reproduction steps: 1. Open the attached project "FramePacingBug" 2. Open “File > Build Settings” 3. Switch platform to the Andro... Read more

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