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Fixed
Fixed in 1.9.0
Votes
13
Found in [Package]
1.9.0
Issue ID
OXRB-164
Regression
Yes
[OpenXR] Editor performance drops extremely after HMD becomes inactive using OpenXR due to GFX.WaitForRenderThread while in Play Mode
Steps to reproduce:
1. Open the attached user's project "XRPerformance.zip"
2. Connect the Oculus link to Quest 2
3. Make sure OpenXR is selected as the XR Plugin
4. Open the Profiler
5. Enter Play Mode
6. Observe the Profiler while the headset is active (press a finger over the sensor)
7. Dismount the headset for it to become inactive
8. Observe the GFX.WaitForRenderThread in the Profiler climbing rapidly when the headset is inactive
Expected results: Editor performance does not drop extremely after HDM becomes inactive using OpenXR due to GFX.WaitForRenderThread
Actual Results: Editor performance drops extremely after HDM becomes inactive using OpenXR due to GFX.WaitForRenderThread
Reproducible in: OpenXR 1.5.0, 1.7.0 (2020.3.47f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13)
Not reproducible OpenXR 1.4.2 (2020.3.47f1)
Notes:
-Issue only reproduces with OpenXR as the XR Plugin provider
-As per user comments it's also reproducible in Build
-
FabioGavinelli
Oct 04, 2023 08:39
I am still facing the problem too
-
saif-studio-b12
Sep 19, 2023 12:12
I am still facing this issue in Unity version 2022.2.21.
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Resolution Note (fix version 1.9.0):
This issue has been resolved and will be included in an upcoming release.