Search Issue Tracker
AudioRandomContainer playback doesn't loop with Time > 0
When having an audio source component playing an audio random container with time set to 1 and looping, it only plays one clip and t... Read more
[APV] Invalidate Probes mode of Probe Adjustment Volume conflates "Inten...
Repro: Add a Probe Adjustment Volume to a Scene Change the mode of the component to "Invalidate Probes" Observe: There is an Intensi... Read more
[Crash] Editor crashes when changing AudioRandomContainer to pulse when ...
The editor crashes when having an audio source component set to loop and playing an audio random container while switching Automatic... Read more
No way to get the remaining distance the frame a new destination isSet
|Checking agent.remainingDistance <= agent.stoppingDistance; returns false if you have set the destination that frame as remainin... Read more
[Silicon][iOS][Built-in] Game view is not rendering when MSAA is enabled
Steps to reproduce: Open the attached project Open the "MSAA" Scene Enter the Play mode Press on the Game View window Expected: Reso... Read more
Some block names don't fit inside the search panel when searching for a ...
How to reproduce:1. Open the attached project "vfx-recompile.zip"2. Open Assets/New VFX.vfx3. Add a block to the Initialize Particle... Read more
Rendering artifacts in the Editor when rotating a spline point of a Tree...
How to reproduce:1. Create a 3D (URP) project2. Right-click in Hierarchy and select 3D Object > Tree3. In the Inspector window se... Read more
NullReferenceException errors thrown when trying to move a node that is ...
1. Create a new Unity project2. Right-click in Hierarchy and select 3D Object > Tree3. In the Inspector window select Add Branch ... Read more
[VFX Graph] Visual Effect is recompiled before entering playmode even if...
Steps to reproduce: 1. Open attached project2. Open scene "OutdoorsScene"3. Open "New VFX" visual effect4. Make sure visual effect g... Read more
Allocation errors are thrown when an Asset Bundle class script is changed
How to reproduce:1. Open the “UnityTestBes_External“ project2. Open the “StartupScene“3. Enter Play mode and wait for the Scene to c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open