Search Issue Tracker
In Progress
Fix In Review for 6000.3.0b7, 6000.4.0a3
Votes
0
Found in
6000.3.0a2
6000.4.0a1
Issue ID
UUM-121414
Regression
No
receiveGI MeshRenderer property cannot be searched
- Create a prefab from a cube (or any object with a MeshRenderer)
- Click on the prefab
- In the inspector right click on the Receive Global illumination property
- The search window will open but no results will be found.
This is because we only index properties NOT marked as HiddenInEditor and most MeshRenderer properties are marked as HiddenInEditor even though they are still displayed in the MeshRenderer custom inspector.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment