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1

Found in

6000.0.58f1

6000.2.6f1

Issue ID

UUM-120158

Regression

No

Crash on mono_traverse_object_internal when opening a Prefab while in Play mode on a specific project

-

How to reproduce:
1. Open the attached “IN-107852” project
2. Open the “MainScene“
3. Enter Play mode
4. Navigate to Assets > Prefabs > Wall
5. Double click on the “wall“ Prefab
6. Observe the crash

Reproducible with: 6000.0.11f1, 6000.0.58f1, 6000.2.6f1, 6000.3.0a1
Could not test with: 6000.0.10f1 (413673acabac), 6000.3.0a2, 6000.3.0b3, 6000.4.0a1 (Could not solve local package/plugin namespace errors)

Reproduced on: Windows 11
Not reproduced on: No other environment tested

Notes:
- If a Prefab is open before entering Play mode, no crash occurs
- Any Prefab can be opened to reproduce the crash
- The crash did not occur after transferring the project contents to a fresh project

First few lines of the StackTrace:
0x00007FF8201BC5B2 (mono-2.0-bdwgc) mono_traverse_object_internal
0x00007FF8201BCE52 (mono-2.0-bdwgc) mono_traverse_objects
0x00007FF8201BDD24 (mono-2.0-bdwgc) mono_unity_liveness_calculation_from_root
0x00007FF80CDE1DF9 (Unity) ProcessMonoBehaviour
0x00007FF80CDE0364 (Unity) MarkDependencies

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