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Fixed
Fixed in 6000.3.0b7, 6000.4.0a3
Votes
0
Found in
6000.3.0b3
6000.4.0a1
Issue ID
UUM-120153
Regression
Yes
Crash on 'purecall' when maximizing the Game view window in Play mode with the Profiler window docked next to it
How to reproduce:
1. Open the attached “IN-113004” project
2. Enter Play mode
3. Maximize the Game view window using the 3 dots in the upper right corner
4. Observe the crash
Reproducible with: 6000.3.0a5 (f9a1fab5607a), 6000.3.0b3, 6000.4.0a1
Not reproducible with: 6000.0.58f1, 6000.2.6f1, 6000.3.0a4
Reproduced on: Windows 10 (user reported), Windows 11
Not reproduced on: No other environment tested
Notes:
- Also reproducible when the Profiler window is maximized then minimized while in Play mode
- Also reproducible on a fresh project
- Reproduction can be inconsistent
First few lines of the stack trace:
0x00007ffeb92df9c4 (Unity) purecall
0x00007ffeb658fd7b (Unity) profiling::Profiler::RequestScreenshotAsync
0x00007ffeb658d3e9 (Unity) profiling::Profiler::FrameCompleteScreenshotUpdate
0x00007ffeb648afce (Unity) PlayerSendFrameComplete
0x00007ffeb6d06ffe (Unity) RepaintController::RenderPlayModeViewCameras
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