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Particles flicker when using GPU Instancing
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to the Game view and press the Play button... Read more
[Input System] Input system stops working when a new Scene is loaded
How to reproduce:1. Open the user's attached "Match3Test.zip" project2. Open the "Menu" Scene3. Enter the Play Mode4. In the Game vi... Read more
BuildPipeline.isBuildingPlayer not set to true when building Addressables
How to reproduce:1. Open the attached project "LegacyToolbar.zip"2. Open "SampleScene" Scene3. Enter Play mode4. Open the Console wi... Read more
VFXCommon.hlsl shader errors on creating VFX graph
Steps to reproduce:1. Create a new URP project or open an existing one2. Install Visual Effect Graph package3. Create a new VFX grap... Read more
[URP][Mobile][GLES] Player view rendering is duplicated in a grid on Mob...
Reproduction steps:1. Open attached project and scene "New_Lobby"2. In Build Settings window, Build and Run for Android3. In Editor,... Read more
[UWP] BuildFailedException is thrown when building into UWP
Reproduction steps:1. Open project "Unity Sample Application.zip"2. Open Build Settings window from File > Build Settings3. Set t... Read more
Unity Editor crashes in Play Mode when hosting an online session
How to reproduce:1. Open the user attached project2. Go to the "Start Menu" scene3. In the top drop-bar go to ParrelSync > Clones... Read more
[URP] Errors are spammed after entering Play mode in SunFlare scene and ...
Steps to reproduce:1. Open the attached project2. Open "SunFlare" scene3. Enter and exit Play mode4. Go through the folders and asse... Read more
Pen and touch events don't work with the new Input System
Reproduction steps:1. Open the attached project "Test_input_touch"2. Interact with the Editor using a touch screen or a pen Expected... Read more
[2D][Tilemap] Handle has already been released error.
[2D][Tilemap] Handle has already been released error. When playing the game, following error spawns occationally:The Handle has alre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow