Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.3f1
2022.1
2022.2
Issue ID
1383303
Regression
No
BuildPipeline.isBuildingPlayer not set to true when building Addressables
How to reproduce:
1. Open the attached project "LegacyToolbar.zip"
2. Open "SampleScene" Scene
3. Enter Play mode
4. Open the Console window
Expected result: BuildPipeline.isBuildingPlayer detects when Addressables are being built and returns true
Actual result: BuildPipeline.isBuildingPlayer returns false when building Addressables
Reproducible with: 2019.4.34f1, 2020.3.26f1, 2021.2.8f1, 2022.1.0b4, 2022.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The broken Prefab Variant Variant GameObject remains when its parent Variant is recreated
- NullReferenceException error is thrown when pinging the "Initial Scene" in the Play Mode Scenarios window
- "MaxRpcAgeFrames" NetCode RPC warning is logged when entering Play Mode in the Multiplayer FPS template
- "BatchRendererGroup.OnPerformCulling" is not called during Scene view picking when "HandleUtility.PickGameObject" is passed a non-empty filter
- Crash on RemovedMaskedCurve when opening a project with specific animations
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a1