Search Issue Tracker
By Design
Votes
0
Found in
6000.0.55f1
6000.1.16f1
6000.2.0f1
6000.3.0a4
6000.4.0a1
Issue ID
UUM-113959
Regression
No
Collapsing an empty VFX Subgraph Operator with contextual menu removes the arrow
How to reproduce:
1. Open the attached "VFXRepro" project
2. Open the "New VFX"
3. Navigate to the "New VFX_2 Subgraph Operator" Node
4. Right-click on the Node -> Collapse Operators
5. Observe the results
Expected results: The Node is slightly smaller and the arrow to expand the Node is visible
Actual results: The Node becomes smaller and the arrow to expand the Node is gone
Reproducible with: 6000.0.55f1, 6000.1.16f1, 6000.2.0f1, 6000.3.0a4
Reproducible on: macOS Sequoia 15.5 (M1)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
Thanks for reporting this issue, but the behavior you observed is by design.
In VFX Graph Operator nodes have three states:
- Normal mode (fully expanded)
- Collapsed (the expand/collapse button is visible)
- Super Collapsed (minimum size possible)
To enable/disable the super collapsed mode, simply double click on the node.