Search Issue Tracker
By Design
Votes
0
Found in
6000.0.55f1
6000.1.16f1
6000.2.0f1
6000.3.0a4
6000.4.0a1
Issue ID
UUM-113959
Regression
No
Collapsing an empty VFX Subgraph Operator with contextual menu removes the arrow
How to reproduce:
1. Open the attached "VFXRepro" project
2. Open the "New VFX"
3. Navigate to the "New VFX_2 Subgraph Operator" Node
4. Right-click on the Node -> Collapse Operators
5. Observe the results
Expected results: The Node is slightly smaller and the arrow to expand the Node is visible
Actual results: The Node becomes smaller and the arrow to expand the Node is gone
Reproducible with: 6000.0.55f1, 6000.1.16f1, 6000.2.0f1, 6000.3.0a4
Reproducible on: macOS Sequoia 15.5 (M1)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thanks for reporting this issue, but the behavior you observed is by design.
In VFX Graph Operator nodes have three states:
- Normal mode (fully expanded)
- Collapsed (the expand/collapse button is visible)
- Super Collapsed (minimum size possible)
To enable/disable the super collapsed mode, simply double click on the node.