Search Issue Tracker
[AsyncLoadInEditor] Textures turn black in Player when they are referenc...
How to reproduce:1. Open “BlackTextureInPlayerBug.zip” project2. Open “TEST_SCENE”3. Build and Run the Project4. Observe the Player ... Read more
Build fails when building with ILCPP Scripting Backend and ARMv7 as the ...
Reproduction steps:1. Open the attached project "il2cppProject"2. Choose IL2CPP as the Scripting Backend, and ARMv7 in the "Project ... Read more
[HDRP] Ray Tracing in Global Settings can be toggled on regardless if Ra...
Steps to reproduce: Create an empty HDRP project In the HDRP Asset that is active, make sure Realtime Raytracing is toggled off Navi... Read more
[HDRP] Exiting Play mode crowds the Graphics settings UI
Steps to reproduce: Create or open any HDRP project Navigate to Project Settings -> Graphics Enter and exit Play mode Observe the... Read more
The <sprite> tag inserted image from a Sprite Asset into the UI Builder ...
How to reproduce:1. Open the “SpriteProjectRepro“ project2. Open the “SampleScene“3. Go to the “Window > UI Toolkit > UI Build... Read more
Lighting data is carried over from one Scene to another when changing Sc...
How to reproduce: Open the “UnityProject.zip“ project Open the “SampleScene“ Enter the Play Mode Toggle the button in the Game view ... Read more
PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
How to reproduce: Open the “PlayerLoop.zip” project Open the “Scene“ Run the Game in the Editor Observe the Editor Build the Game an... Read more
[iOS][WebGL] Memory leak when using UI Toolkit
How to reproduce1. Build and Run the attached Project on an iOS device2. Observe the memory usage of the running Applicationor:1. Bu... Read more
XROcclusionMesh.shader and XRMirrorView.shader are not stripped down whe...
To reproduce: Create a new project with URP samples; Add only Cockpit Scene to the build settings; Build for Android platform; After... Read more
Package Manager search text field has no validation and leads to Editor ...
How to reproduce:1. Open Package Manager2. In the search text field enter numerous characters Actual result: The search text field h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left