Search Issue Tracker
Fixed
Fixed in 2021.3.34f1, 2022.3.17f1, 2023.2.5f1, 2023.3.0b1
Votes
0
Found in
2023.3.0a11
Issue ID
UUM-57628
Regression
No
[iOS][WebGL] Memory leak when using UI Toolkit
How to reproduce
1. Build and Run the attached Project on an iOS device
2. Observe the memory usage of the running Application
or:
1. Build and Run the attached Project on WebGL
2. Open Activity Monitor and observe the memory of the localhost:port tab
Expected result: The used memory remains stable
Actual result: The used memory keeps rising
Reproduced on: 2023.3.0a11 (User-supplied information)
Testing environment:
- MacOS (Macbook Pro M1 Max), Safari - user-supplied information
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
- UI Builder doesn't update the style sheet when using "Extract inline style" right-click option
Add comment