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Lighting data is carried over from one Scene to another when changing Scenes in the Play Mode



How to reproduce:

# Open the ““ project
# Open the “SampleScene“
# Enter the Play Mode
# Toggle the button in the Game view
# Repeat step 4 a few times and observe the Game view

Expected result: The lighting data from “Scene_A” is not carried over to “Scene_B“
Actual result: The lighting data from “Scene_A” is carried over to “Scene_B“

Reproducible in: 2022.3.14f1, 2023.2.2f1, 2023.3.0a16
Could not test in: 2021.3.33f1 (There is no Shading in “Scene_A”, for an unknown reason)

Reproduced on: Windows 11 Pro
Not reproduced on: no other environment tested

Note: The issue is only reproducible in Play Mode

  1. Resolution Note:

    Thanks for filing this report with us.

    After reviewing the reproduction project, it is evident that this behavior is "as designed". You must call LightProbes.Tetrahedralize or LightProbes.TetrahedralizeAsync after loading your scenes to update the global light probes structure to the current scene setup.

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