Search Issue Tracker
Fixed
Fixed in 2021.3.47f1, 2022.3.55f1, 6000.0.20f1, 6000.1.0a1, 7000.0.0a12
Votes
1
Found in
2021.3.33f1
2022.3.14f1
2023.2.2f1
2023.3.0a16
6000.0.0b11
6000.1.0a7
7000.0.0a1
Issue ID
UUM-57619
Regression
No
PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
How to reproduce:
- Open the “PlayerLoop.zip” project
- Open the “Scene“
- Run the Game in the Editor
- Observe the Editor
- Build the Game and run it
- Observe the Player
Expected result: PlayerLoop.SetPlayerLoop() is overwritten in both the Editor and the Player
Actual result: PlayerLoop.SetPlayerLoop() is not overwritten in the Player
Reproducible in: 2021.3.33f1, 2022.3.14f1, 2023.2.2f1, 2023.3.0a16
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment