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29
votes
Not Reproducible

Building on top of old build while its output_log.txt is open causes bui...

Build Pipeline

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May 10, 2017

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Version/s: 2017.1.0b4

Steps to reproduce: 1. Create new project 2. Build and run 3. Once resolution selection screen launches - close it 4. Navigate to _... Read more

55
votes
Fixed

[LWRP][VR] ShaderGraph SceneDepth doesn't work in Single Pass rendering

Package: Shader Graph

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Feb 01, 2019

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Version/s: 5.2.3

Steps to reproduce: 1. Download and open the latest attached project(StereoDepth_BugReports.zip) 2. Open scene "depthBug" 3. Enter P... Read more

18
votes
Fixed

Crash on profiling::ProfilerManager::DisposeProfilerRecorder when Editor...

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Aug 02, 2023

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Version/s: 2022.3.6f1, 2023.1.7f1, 2023.2.0b2

Reproduction steps: 1. Open the attached project “CrashRepro“ with “-debugallocator -systemallocator“ command line arguments 2. Op... Read more

41
votes
Fixed

[UI] Button does not interact after nested canvas is used

UI

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Mar 19, 2017

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Version/s: 5.6.0f1

To reproduce: 1. Download attached project; 2. Open scene "Sample 1"; 3. Enter Play mode; 4. Press on red button and notice, that it... Read more

24
votes
Fixed

[Timeline] Clip Root Motion Offsets setting is ignored in the Play mode ...

Animation

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Aug 06, 2017

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Version/s: 2017.2.0b5

How to reproduce: 1. Open QA-supplied project 2. Load "SCENE" scene 2. Select "Main Camera" in Hierarchy window 3. Hit Play button i... Read more

56
votes
Fixed

Editor crashes when adding text component to game object in play mode vi...

UI

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Feb 19, 2017

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Version/s: 5.6.0b9

How to reproduce: 1. Open the attached project 2. Open and play ExampleScene Result: Editor freezes and crashes after some time Not... Read more

78
votes
Active

[iOS] App crashes with out of memory exception in UnityGfxDeviceWorker w...

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Nov 07, 2023

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Version/s: 2021.3.32f1, 2022.3.13f1, 2023.1.19f1, 2023.2.0b17, 2023.3.0a13, 6000.0.0b11, 6000.1.0a7, 7000.0.0a1

How to reproduce: 1. Build And Run the user’s attached “Flow.zip” project on iOS device 2. Observe the result (Delete the "Libr... Read more

35
votes
By Design

Custom shadows are replaced with default ones until library is rebuilt o...

Shadows/Lights

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May 30, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Use a Mac machine that supports Metal (Not a Metal related issue). 2. Open the attached project ((NGSS PROJEC... Read more

15
votes
Fixed

[DX11][SinglePassInstanced] Output Particle Mesh renders only 1 particle...

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May 23, 2022

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Version/s: 2021.3.9f1, 2022.2.0b7, 2023.1.0a6

Reproduction steps: 1. Open the attached "1408241Rep.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode and obse... Read more

63
votes
Fixed

[SerializeReference] Polymorphic instances are always recreated when app...

Serialization

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Oct 22, 2019

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Version/s: 2019.3

1) Add the Script PlayModeBug to a GameObject. 2) Enter play mode 3) Select the GameObject with the script and change the value of... Read more

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