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Animations on child objects do not finish when main thread is sleeping d...
Reproduction steps:1. Open the “AnimationChild” Project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode and... Read more
Plugins folder compiles even when nothing has changed in that folder
How to reproduce: 1. Open attached project- Project contains a single empty script at the root and a single script file with thousan... Read more
E-mail section doesn't support non ASCII characters
Steps to reproduce : - open the login window- in the input field type something like testemailæø@gmail.com- press enter and notice t... Read more
AssetBundle.name is empty when asset bundle loaded through WWW
To reproduce:1. Open attached project2. Go Assets -> Build AssetBundles3. Open "test" scene4. Play the scene Actual behavior: not... Read more
Cannot click button that was created using the IMGUIContainer from "UIEl...
1. Open the attached "repro.zip" project2. Enter the Play mode3. Click the button in the scene Expected result: Button text changes,... Read more
bool properties do not enable/disable consistently when they are clicked
Reproduction steps:1. Open the attached project “PSDProject”2. Select the “Assets/test.psd” asset3. In the Inspector Window enable/d... Read more
[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite
[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite Steps to Repro: 1. import a Texture2. set the Texture Typ... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more
[Prefabs] Unused fields from script are not cleared from YAML data
Repro steps:1)Open the later-attached TestProject2)Notice TestPrefab.prefab, it's otherPrefab field and open it in text editor3)In t... Read more
[Metal] GfxDeviceMetal::CreateComputeProgram does not check inputs
The title is pretty explanatory, but due to a recent bug in compute kernel compilation, we ended up seeing some null shaders (size o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size