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[Create Menu] Using down arrow following search, does not select options
Repro: From the Hierarchy, right-click and start typing the name of the Component you wish to invoke As the user types, the list of ... Read more
[Android] Shader has incorrect UVs when built on Android devices with an...
How to reproduce:1. Open the "IN_54866" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
Baked Lights are not shown when using baked Lightmaps
How to reproduce:Open the user's attached project Expected results: Baked Lights are shown in the Scene viewActual results: Baked Li... Read more
Crash on NavMeshQuery::FindLocalNeighbourhood when neighbour polygons is...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “Assets/Scenes/Main/Main.unity“ scene3. Enter the Play Mode4. Cl... Read more
Unity crashes due to the long layout name
Steps to reproduce: Create/open any project Go to the "Select editor layout" section which by default should present the "Default" o... Read more
[HDRP] Volumetric clouds rendering is incorrect metal
With yesterdays build on windows clouds were working correctly, on todays build on mac they dont render properly. Thats why im fairl... Read more
[MacOS] Window "Create new VFX Template" appears as an empty when resizing
Reproduction steps: 1. Open the attached project "VisualEffectGraph.zip"2. Open Assets > Scenes > SampleScene3. Select the Vis... Read more
Freeze/silent crash when a GameObject containing a Camera Component is s...
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the ”GameScene” Scene3. In the Hierarchy select “MainCamera” or ... Read more
[Windows] Clicking the edge of an unfocused built Player window will aut...
Steps to reproduce:1. Open the attached user's project "ResizeTest.zip"2. Build and run the project3. Open any other window / applic... Read more
”Content-Length” header is added when using “UnityWebRequest“ to get req...
How to reproduce:1. Build And Run the user’s attached “iOS GET bug test project.zip” project on an iOS device2. In the app, press on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables