Search Issue Tracker
Fixed
Fixed in 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b8, 7000.0.0a1
Votes
2
Found in
2021.3.30f1
2022.3.0f1
2023.1.14f1
2023.2.0b9
2023.3.0a5
Issue ID
UUM-49214
Regression
No
Crash on NavMeshQuery::FindLocalNeighbourhood when neighbour polygons is NULL
Reproduction steps:
1. Open the attached project “CrashRepro“
2. Open “Assets/Scenes/Main/Main.unity“ scene
3. Enter the Play Mode
4. Click on the “Continue Offline“ button
5. Wait up to a minute
Expected result: Play mode continues
Actual result: Editor crashes
Reproducible with: 2022.3.0f1
Couldn’t test with: 2021.3.30f1, 2022.3.9f1, 2023.1.13f1 - Incompatible Unity version window appears and Editor closes, 2023.2.0b8 - DLL_EERORS
Reproducible on: Windows 10
Not reproducible on: No other environment tested
First few lines of the stack trace:
{noformat}0x00007FF6E3478EA0 (Unity) NavMeshQuery::FindLocalNeighbourhood
0x00007FF6E346B1B3 (Unity) LocalBoundary::Update
0x00007FF6E346FAE4 (Unity) UpdateProximityCollectMultiThreaded
0x00007FF6E2D5E1F9 (Unity) ujob_execute_job
0x00007FF6E2D5D324 (Unity) lane_guts{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Add comment