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Votes
0
Found in
2023.3.0a7
Issue ID
UUM-49222
Regression
Yes
[HDRP] Volumetric clouds rendering is incorrect metal
With yesterdays build on windows clouds were working correctly, on todays build on mac they dont render properly. Thats why im fairly certain its a metal issue, but there is a small chance that it broke over night and could be affecting windows, dont have access to verify today.
Repro:
1) Create a new empty HDRP project (3D HDRP)
2) Add volumetric clouds
Expected: no visual artifacts (check expected.png)
Result: Everything is blurry when clouds are enabled, sun disk looses its normal shape. Looking upwards often results in darkening of the screen.
UPDATE: I found the issue, I had Camera Far clipping plane set to 1 000 000. It broke shadows and clouds for me, now figuring out if this is still a bug before closing the ticket.
Broken on: 2023.3.a7
Last working version I know: 2023.3.a4
AMD Radeon Pro 560X with OS 13.5.2
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Resolution Note:
Was caused by too high Camera clipping plane set by me. Discussed that it is expected that at high values due to precision, issues like this would occur.