Search Issue Tracker
By Design
Votes
0
Found in
2023.3.0a7
Issue ID
UUM-49222
Regression
Yes
[HDRP] Volumetric clouds rendering is incorrect metal
With yesterdays build on windows clouds were working correctly, on todays build on mac they dont render properly. Thats why im fairly certain its a metal issue, but there is a small chance that it broke over night and could be affecting windows, dont have access to verify today.
Repro:
1) Create a new empty HDRP project (3D HDRP)
2) Add volumetric clouds
Expected: no visual artifacts (check expected.png)
Result: Everything is blurry when clouds are enabled, sun disk looses its normal shape. Looking upwards often results in darkening of the screen.
UPDATE: I found the issue, I had Camera Far clipping plane set to 1 000 000. It broke shadows and clouds for me, now figuring out if this is still a bug before closing the ticket.
Broken on: 2023.3.a7
Last working version I know: 2023.3.a4
AMD Radeon Pro 560X with OS 13.5.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
Was caused by too high Camera clipping plane set by me. Discussed that it is expected that at high values due to precision, issues like this would occur.