Search Issue Tracker
By Design
By Design in 2023.3.X
Votes
0
Found in
2021.3.30f1
2022.3.10f1
2023.1.14f1
2023.2.0b10
2023.3.0a6
Issue ID
UUM-49212
Regression
No
Baked Lights are not shown when using baked Lightmaps
How to reproduce:
Open the user's attached project
Expected results: Baked Lights are shown in the Scene view
Actual results: Baked Lights are not shown in the Scene view
Reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
Resolution Note:
Thanks for getting back. From what I saw in the project the metallic texture was half white half black, which probably didn't map well to the objects in the scene. I did not have time to evaluate anything more than whether there was a valid bug to fix for us in the lighting team.
Please note that this channel of communication is for issues with the Unity Editor. If you're looking for help / support on authoring your projects, please head to the forums (https://forum.unity.com/forums/global-illumination.85) or our Discord (https://discord.gg/dAbvPYCN in #lighting) for more help from us (the developers) or our community.
I'd love to help more with the project, but it seems like the wrong way to go about it. Thanks again for submitting this bug to us!
Resolution Note (2023.3.X):
Thanks for getting back. From what I saw in the project the metallic texture was half white half black, which probably didn't map well to the objects in the scene. I did not have time to evaluate anything more than whether there was a valid bug to fix for us in the lighting team.
Please note that this channel of communication is for issues with the Unity Editor. If you're looking for help / support on authoring your projects, please head to the forums (https://forum.unity.com/forums/global-illumination.85) or our Discord (https://discord.gg/dAbvPYCN in #lighting) for more help from us (the developers) or our community.
I'd love to help more with the project, but it seems like the wrong way to go about it. Thanks again for submitting this bug to us!