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[Localization] Locales don't fall back after the first fallback
How to reproduce:1. Open the user's attached project "Bug localization locale fallbacks.zip"2. Open the "SampleScene" Scene3. Press ... Read more
Baking static objects with no material causes an Out Of Memory message i...
Steps to reproduce: Make a new scene Add a cube primitive Remove its material Make it static Bake Result: {{OpenCL Error. Falling ba... Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro:--build and run attached test scene--go through the listed states by button... Read more
DrawMeshInstancedIndirect renders incorrectly on some devices
Reproduction steps:1. Open project "Unity-DrawMeshInstancedIndirect-master"2. Open Scenes/SampleScene3. Build and Run Expected resul... Read more
[URP] Incorrect colors in Scene when using Subtractive and Multiply Blen...
Reproduction steps:1. Create a new URP Template project and enter a new Scene2. Switch Scene view to 2D3. Create a 2D Renderer and a... Read more
WebAssembly throws out error when loading a scene through an Asset Bundle
Reproduction Steps:1. Import project "WebAssembly".2. Open scene "gMain".3. In Player Settings, make sure "WebAssembly (Experimental... Read more
Mesh is untextured in the Project Browser
Reproduction steps:1. Open the reproduction project2. Open the asset "Ancient_Treasure_Helmet_01a" Expected result: The asset is tex... Read more
"unity default resources" contains UnitySplash-cube when the splash scre...
Reproduction steps:1. Open the attached project "CubeTest.zip"2. Build the Project3. In the Build folder find and open the file "uni... Read more
[URP] Material's name does not match Universal Render Pipeline/Particles...
How to reproduce;1. Create a new URP project2. Create Particle System3. Select 'Particle System' GameObejct in the Hierarchy4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open