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Unable to hit breakpoint in Visual Studio when debugging IL2CPP Build
How to reproduce:1. Open the attached project "BreakpointsIssue.zip"2. Open Assets/Scenes/SampleScene.unity3. Open Assets/TestClass.... Read more
[M1] Display is not recognized when choosing an option "Enter Play Mode"...
Reproduction steps:1. Open the attached "UnknownDisplay.zip" project2. Select the Game view3. Pres and unfold the "Normally" menu se... Read more
[2D] Sprites imported with TexturePacker 4.3.3 are not rendering all tri...
Reproduction steps:1. Open the attached project "Testbed_Unity_5_6_0B4.zip";2. Open the "Scene_001.unity" scene;3. Enter a play mode... Read more
The Unity icon doesn't apear in the taskbar during the splash screen
Steps to reproduce : - import a large project (e.g. A2)- notice that the splash screen is shown but there is no icon in the taskbar ... Read more
OS X: Entering "~" in location when creating new project, creates projec...
Tested on Unity 5.2.0 (UnityAds branch) 1. Start Unity2. Create new project3. Enter project location "~/Unity/Test"4. Click Create b... Read more
AssetDatabase RenameAsset renames child Scriptable Object Asset Pipeline...
How to reproduce:1. Open attached project "AssetRenameBug.zip"2. Make sure that Asset Pipeline version 2 is selected (Project Settin... Read more
MergePrefabInstance crash when reimporting assets from Assets Store
To reproduce:1.Open users attached project "Empty Project.zip"2.Open QuickLod > DemoScene > "MainDemoScene.unity" scene3.Go ba... Read more
[WebGL] Text is rendered blurry when Font Atlas Asset with a Theme Style...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Enter Play Mode4. Observe the “... Read more
Error when trying to load fuzzy finder on multi screen setup on Mac
On a multi screen setup with the monitors at different levels vertically, there can be errors when trying to bring up the fuzzy find... Read more
Animation fails to import with certain Start parameter values
Reproduction steps: 1. Open the user project AdditiveAnimationTest2. Open the Neo_Walk_StrafeAimDwn_ADD import settings3. Drag RIG_N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open