Search Issue Tracker
Feature Request
Feature Request in 2023.2.X
Votes
0
Found in
2021.3.28f1
2022.3.4f1
2023.1.3f1
2023.2.0a23
Issue ID
UUM-45880
Regression
No
Lens Flare effect doesn't render when built on Oculus 2
Reproduction steps:
1. Open the attached Project “BugRepro”
2. Build and Run to an Oculus Quest 2 device
3. Observe the Lens Flare effect
Expected result: Lens flare works in both eyes
Actual result: Lens flare effect works with only one eye
Reproducible with: 2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a23
Reproducible on: Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
We have reviewed this issue carefully, and in this case, this case has been deemed a feature request. Lens Flare is not currently supported on Quest devices.
This case will be closed. Thank you for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (2023.2.X):
We have reviewed this issue carefully, and in this case, this case has been deemed a feature request. Lens Flare is not currently supported on Quest devices.
This case will be closed. Thank you for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.