Search Issue Tracker
SpawnWithClientAuthority and AssignClientAuthority returns TRUE when aut...
When calling NetworkManger.SpawnWithClientAuthority(gameObject, conn) or NetworkManger.AssignClientAuthority(gameObject, conn) and c... Read more
[URP][RG] Different Render Pass order when Render Graph is enabled or di...
How to reproduce: 1. Open the attached project "CopyColorPassOrderIssue-6000.0.zip" 2. Open Edit>Project Settings...>Graphics 3. ... Read more
[ARCore][Android] Application crashes when exiting the app
Repro steps: 1. Open QA attached project "repro_1197049" 2. Build and Run the HelloAR scene on Android 3. After the app launches pr... Read more
[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle
How to reproduce: 1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip") 2. Open the repro scene ("SampleScene")... Read more
Glitching white line on splash screen logo
*What happened?* Once you create a build for a project in 2023.1.0b3 and start it, a visible white line is shown glitching above th... Read more
Application icon fails to set when using "IPreprocessBuildWithReport.OnP...
How to reproduce: 1. Open the attached “IN-81694“ project 2. Go to File → Build Profiles → Player Settings → Icon 3. Ensure that ... Read more
[Profiler] Timelines have unnecessary inpector components for null threads
Project Steps: 1. Play scene "Test". 2. Open profiler->Timeline. 3. Notice there are additional empty thread slots, that only takes... Read more
[Android][Burst] Android NDK not installed build error thrown when using...
Steps to reproduce: 1. Open the attached user's project "Repro.zip" 2. Make sure the Android module is installed from the Hub and ... Read more
Package Manager "In Project" Packages take a while to load initially eve...
Reproduction steps: 1. Create and open a project 2. Open the Package Manager window (Window > Package Manager) Expected result: The... Read more
Labels Overlap in NavMeshObstacle Inspector when shape is set to "Box" a...
Reproduction steps: 1. Open attached project "NavMeshObstacleOverlap.zip" and scene "SampleScene" 2. In Hierarchy window, select "Na... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player