Search Issue Tracker
[Linux] Crash on creating new project in 'mini_get_debug_options'
Crash on launch with the following stack trace: #0 0x007f401ce73ff9 in mini_get_debug_options#1 0x00555773e85e14 in InitializeMonoFr... Read more
[Addressables] Exception is thrown when calling AssetReference.RuntimeKe...
How to reproduce:1. Open the attached project ("case_1186801-AddressableError.zip")2. Open the repro scene ("SampleScene")3. Build P... Read more
[IL2CPP] Standalone throws ExecutionEngineException when using generics ...
How to reproduce:1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip"2. Make sure that Api Compatibility Leve... Read more
[VFX] Template window is empty because of an exception
We don't have a repro scenario, but it seems under specific circumstances an issue happens in the package manager, preventing the te... Read more
[Win11] Tile Palette Clipboard does not reset size when Expanded
How to reproduce:1. Open any project2. Open Tile Palette3. Toggle Tile Palette Brush Pick and Tile Palette Clipboard overlays4. Expa... Read more
Error "BlendTreeWorkspace is NULL" spammed in the Console when entering ...
Steps to reproduce: Open the attached Project Open Scene "EnemiesShowcase" Open the Animator "LurkerController" Enter Play Mode In t... Read more
Crash on TypeTreeQueries::HashTypeTree when generating terrain with Gaia...
Reproduction steps: Open the attached “Great Fleece” project Click on Window → Procedural Worlds → Gaia → Show Gaia Manager In the G... Read more
[iOS] Crash after waking device from sleep when creating WebSocket with ...
After creating a WebSocket, if the device is locked and unlocked, the app crashes if HTTPS is used. Steps to reproduce:1) Open the a... Read more
GetComponent() allocates memory on each call
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Open the Profiler window4. Enable Deep Profiling5. Play the sc... Read more
[HDRP] Active LOD bias value message does not update according to HDRP L...
1. Create a new project.2. Create a cube. (GameObject -> 3D Object -> Cube)3. Add an LOD Group Component to this cube. (View i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs