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Fixed in 2022.3.2f1, 2023.1.0f1, 2023.2.0a15



Found in



Issue ID




Crash on TypeTreeQueries::HashTypeTree when generating terrain with Gaia Pro



Reproduction steps:
# Open the attached “Great Fleece” project
# Click on Window → Procedural Worlds → Gaia → Show Gaia Manager
# In the Gaia Manager window select the “Standart” and “2. Create World” tabs
# In the Gaia Manager window press the “Create World Designer” button
# In the Hierarchy select “World Designer” GameObject
# In the Inspector press on “Generate World” button

Expected result: New terrain is generated
Actual result: Editor crashes

Reproducible with: 2022.2.0a9, 2022.2.0b16, 2023.1.0a20
Not reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0a1

Reproduced on: Windows 10

1. Crash can also occur during steps 4, 5 and 6.
2. Almost after each step there’s a prompt with various warnings and/or information, it’s recommended to always press “Yes” if available, however, it won’t affect the issue.

First few lines of stack trace:
0x00007ff728096388 (Unity) TypeTreeQueries::HashTypeTree
0x00007ff72808af9e (Unity) SerializedFile::WriteObject
0x00007ff728075c37 (Unity) PersistentManager::WriteFile
0x00007ff72807794f (Unity) PersistentManager::WriteFile
0x00007ff728e39438 (Unity) WriteObjectsToDiskThreadSafe

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