Search Issue Tracker
Fixed
Fixed in 2023.2.0a11
Votes
0
Found in
2023.1.0b8
2023.2.0a6
Issue ID
UUM-29798
Regression
No
[Win11] Tile Palette Clipboard does not reset size when Expanded
How to reproduce:
1. Open any project
2. Open Tile Palette
3. Toggle Tile Palette Brush Pick and Tile Palette Clipboard overlays
4. Expands both overlays in Scene View and try resetting sizes
5. Try Collapsing and Expanding and resetting sizes in both states
Expected result: Overlays act the same in expanding
Actual result: Tile Palette Clipboard does not reset size when Expanded
Reproducible with: 2023.1.0b8, 2023.2.0a6
Can't test with: 2020.3.45f1, 2021.3.19f1, 2022.2.10f1 (Functionality not implemented)
Reproduced on: Windows 11
Couldn't reproduce on: macOS Monterey M1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Resolution Note (fix version 2023.2.0a11):
This issue has been fixed. The "Reset Size" feature sets the overlay's size to its default width and height.