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3
votes
By Design

[CharacterController] isGrounded returns wrong values while character is...

Physics

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Jun 23, 2015

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Version/s: 5.1.0p1

Steps to reproduce: 1. Open the attached project2. Add a 'Test' input button in Editor/Project Settings/Input3. Open and play the 'A... Read more

0
votes
Fixed

The original Scene is built with the additive Scene's contents when load...

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Jan 24, 2025

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Version/s: 2022.3.56f1, 6000.0.35f1, 6000.1.0b3, 6000.2.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Build and Run the “Scenes/Menu“, “Scenes/MainScene“ and “Scenes/Additi... Read more

0
votes
Fixed

Use legacy light probe sample counts is enabled for newly created projects

Progressive Lightmapper

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more

0
votes
Won't Fix

[Linux] Crash on DebugStringToFile when starting Editor due to an OpenS...

Linux

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Jul 14, 2022

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Version/s: 2022.2.0b3, 2023.2.0a1

Reproduction steps:1. Download and open the attached project called "PitayaExample.zip"2. Open the Example scene3. Enter Play mode R... Read more

0
votes
Fixed

Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo when...

Package: Entity Component System (ECS)

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Jan 02, 2020

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Version/s: 2019.3, 2019.3.0f4, 2020.1

How to reproduce:1. Download and open "2019_3_0f4_C_UWP_Error.zip" project2. Build project for UWP Expected results: Build completed... Read more

3
votes
Fixed

“Count mismatch between packables (0) and sprites in Atlas (2).” and oth...

Package: Addressables

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Feb 18, 2025

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Version/s: 2.6.0

Reproduction steps:1. Open the attached “IN-94762.zip” project2. Open the “SampleScene”3. Select the “GameObject” from the Hierarchy... Read more

0
votes
By Design

[iOS] Crash after waking device from sleep when creating WebSocket with ...

iOS

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Jan 07, 2017

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Version/s: 5.5.0f3

After creating a WebSocket, if the device is locked and unlocked, the app crashes if HTTPS is used. Steps to reproduce:1) Open the a... Read more

0
votes
Fixed

Object bounding size not set using custom ShaderGraph when GPU Resident ...

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Apr 25, 2025

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Version/s: 6000.0.48f1, 6000.1.1f1, 6000.2.0a10, 6000.3.0a1

Reproduction steps:1. Open the attached “IN-99970.zip” project2. Open the “SampleScene”3. Click on the Scene view tab to make the Sc... Read more

0
votes
By Design

GetComponent() allocates memory on each call

Scripting

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Jun 13, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project2. Open scene scene.unity3. Open the Profiler window4. Enable Deep Profiling5. Play the sc... Read more

1
votes
Not Reproducible

[DX11 - AMD] Crash on AmdDxGsaFreeCompiledShader when Texture Object nod...

Windows

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Dec 21, 2019

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Version/s: 2017.4, 2019.3.0f1, 2020.1

Steps to reproduce:1. Open the attached project from the provided Google Drive link2. Open the Amplify Shader Editor Canvas (Window ... Read more

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