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Fixed
Fixed in 2022.3.61f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Votes
0
Found in
2022.3.56f1
6000.0.35f1
6000.1.0b3
6000.2.0a1
Issue ID
UUM-95786
Regression
No
The original Scene is built with the additive Scene's contents when loading the additive Scene on Awake
Reproduction steps:
1. Open the attached project "ReproProj"
2. Build and Run the “Scenes/Menu“, “Scenes/MainScene“ and “Scenes/AdditiveScene” Scenes
3. In Player press the “Spacebar“ key
Expected result: The Scene remains the same
Actual result: Scene changes
Reproducible with: 2022.3.56f1, 6000.0.35f1, 6000.1.0b3, 6000.2.0a1
Reproducible on:
Windows Standalone Player
Not reproducible on:
Play Mode
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Sizes of “level1“ and “level2“ files in “<your-build-folder>/BuildTests_Data/“ folder are the same despite having different assets
- Reproducible with Mono and IL2CPP
- Reproducible with Addressabes and normal build pipeline
- Reproducible with Clean Build
Comments (1)
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Mads-Nyholm
Mar 04, 2025 19:29
You have two workarounds until the fix lands:
1) Instead of using Awake() then use Start()
or
2) You already check for isPlaying, also check for isBuildingPlayer as in the following example:
(Apologies for the bad formatting)
[ExecuteAlways]
public class EditorAdditiveSceneLoader : MonoBehaviour
{
#if UNITY_EDITOR
public string scenePath;
void Awake()
{
if (Application.isPlaying || BuildPipeline.isBuildingPlayer)
return;
if (string.IsNullOrEmpty(scenePath))
return;
EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Additive);
}
#endif
}