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PolygonCollider2D is reshaped if sprite is dragged into the public field...
Steps to reproduce: 1. Open attached project "778125.zip" 2. Open scene "repro" 3. In hierarchy, select GameObject 4. Notice that i... Read more
-profiler-maxusedmemory cmdline option doesn't work
-profiler-maxusedmemory has no effect in standalone player builds. This prevents users to configure optimal value to maintain the l... Read more
[Android] Application name with an ampersand is removed and replaced wit...
Steps to reproduce: 1. Create a new project and name it "Test&Test1" 2. Open the project in 2021.3.15f1 3. Switch to Android Plat... Read more
Gamma color space is over bright
The use of gamma color space results in over-bright results. Reproduction Steps: 1. Open the scene in the attached project 2. Obser... Read more
[Android]Build fails when having more than 1360 files in StreamingAssets...
Steps to reproduce: 1. Open user's attached project "empty.zip" 2. Build it for Android Expected results: Build succeeded Actual r... Read more
Pitch changes while paused messes up scheduling of the audio random cont...
*Steps to reproduce:* # Download and open the attached project 'ARC Dramatic Pitch.zip'. # Open the SampleScene. # Enter play ... Read more
Memory usage increases while switching application to background and bac...
To reproduce: 1. Open attached project 2. Build and run to Android device with the development build 3. From project folder copy OBB... Read more
[Profile Analyzer] [Compare] Able to collapse "All" thread when using th...
Reproduction steps: 1. Open attached project "ProfAnalyze2020.2.zip" 2. In Profile Analyzer window, select the "Compare" tab, the lo... Read more
Using Camera::Render to render a picture to a texture does not work
How to reproduce: 1. Open attached project 2. Open scene RenderTextureBug.unity 3. Build to iOS and run 4. Press the 'Snap Picture'... Read more
The Inspector window is continually repainted when an Asset from the Pro...
How to reproduce: 1. Create and open a new project 2. Turn on Internal Mode 3. Make sure that the Inspector window is open 4. Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player