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[HDRP] [Vulkan] Crash on built project startup
Tested with: 2020.2.0b8 + 10.1GPU: AMD Radeon VII Steps to repro: 1) Create a new HDRP template2) Add Vulkan to graphics API3) Build... Read more
[ProBuilder] NullReferenceException thrown when Redo operation is perfor...
On performing Undo and Redo operation with the Smooth Group Editor window then it causes the editor to throw NullReferenceException,... Read more
[ProBuilder] Tooltip is missing for the properties in the Smooth Group E...
Tooltips are missing for the following properties in the Smooth Group Editor window:Settings, Preview, Normals, Preview Opacity, Pre... Read more
Validation - Unity on launch can take a while to compile shaders but it ...
When reopening a project, Unity seems to hang at the "Find Available Build Targets" or "Initializing Package Manager". Unity at this... Read more
[presets] 'Bundle Identifier' field in Player Settings no longer works f...
Steps to reproduce: 1. Create a new project with Unity 2020.22. Switch to iOS3. Go to player settings, locate 'Bundle Identifier' fi... Read more
The enviroment image in the attached project is yellow after upgrading f...
After upgrading a project from 2019.4 to 2020.2 the environment light skybox is now yellow. Steps to reproduce- Clone project git@gi... Read more
[iOS] [URP] Depth Prepass results in performance regression when MSAA is...
How to reproduce:1. Open the attached 'Archive.zip' project2. Go to File > Build Settings and tick Development Build checkbox, sw... Read more
[Texture] ArgumentException thrown when Custom Render Texture is exporte...
On exporting Custom Render Texture from its preset then it causes the editor to throw ArgumentException, Refer attached video. Steps... Read more
Can't select Maker that is on a clip
You can no longer select a Marker that is over a clip. Clicking the Marker always selects the clip. repro:(open project and test sce... Read more
Can't toggle/select multiple stacked Markers
You can no longer toggle/select multiple stacked Markers. Clicking the multiple stacked Markesr always selects the first Marker, int... Read more
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