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"Shader warning in 'Hidden/HDRP/DownsampleDepth'" warnings are thrown af...
Steps to reproduce:1. Create a new project with Cinematic Studio Sample or High Definition 3D Sample templates2. Build And Run3. Obs... Read more
Light Explorer window can't be scrolled horizontally by using a trackpad...
How to reproduce:1. Creare a 3D URP Sample project2. Go to Window -> Rendering -> Light Explorer -> Reflection Probes3. Mak... Read more
CancellationTokenSource return a wrong value when the Token is created i...
How to reproduce:1. Open the “CTS_WebGL.zip“ project2. Build and run the “SampleScene“ for WebGL3. Enter “5“ into the text field in ... Read more
AfterRendering Event of the URP RendererFeatures renders with inverted Y...
Open SampleScene from the attached project Observe the transparent cube is inverted and appears twice on screen Expected outcome: Th... Read more
Constant buffer is not properly updated for the depth pass when renderin...
Reproduction steps:1. Open the attached “repro_IN-85432“ project (Update: Start the editor with the {{force-graphics-jobs legacy}} c... Read more
[APV] Adaptive Probe Volumes system places some Light Probes in incorrec...
How to reproduce:1. Open the attached “IN-85846“ project2. Open the “DevScene“3. Open the Lighting window (Window > Rendering >... Read more
GameObjects with Local Volumetric Fog Component and Fog Volume Shader Gr...
How to reproduce:1. Open the “Inventory Game” project2. Open the “OutdoorsScene”3. Enter Play Mode Expected result: No errors appear... Read more
"EndLayoutGroup: BeginLayoutGroup must be called first." error is thrown...
Steps to reproduce:1. Create a new project with 3D (Built-in Render Pipeline) template2. Open Player Settings (Edit > Project Set... Read more
VFX property value names are cut off when properties with 'Arc' are view...
Reproduction steps:1. Open the attached "vfxblackboardemp.zip" project2. Open the "New VFX.vfx" from the Project Window3. In the VFX... Read more
CancellationTokenSource(<timeout>) has incorrect cancellation status whe...
Reproduction steps:1. Open the attached “repro-cts-unity-webgl.zip” project2. Build and Run for WebGL (File > Build and Run)3. In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class