Search Issue Tracker
Active
Under Consideration for 1.13.X
Votes
0
Found in [Package]
1.13.0
Issue ID
OXRB-407
Regression
No
Head tracking becomes unstable when switching from the Scene view tab to the Game view tab using the Meta Quest Link
How to reproduce:
1. Open the user's attached project
2. Open the Meta Quest Link on the headset
3. Enter Play Mode
4. Switch to the Scene view tab
5. Switch back to the Game view tab
Expected results: Head tracking is stable in the headset
Actual results: Head tracking is unstable in the headset
Reproducible with: 0.1.2 (2021.3.45f1), 1.0.2 (2022.3.50f1), 2.0.1 (6000.0.23f1)
Reproducible on these devices:
Oculus (Quest 2), Android 12.1, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Add comment