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[Direct3D11] URP ScreenSpace Decals show dark artifacts in Editor while ...
Steps to reproduce: 1. Open the attached user's project "URPDecalBug.zip" OR download attached "SmallRepro.zip" 2. Make sure the A... Read more
Invalid arithmetic in compute shader when multiplying with uint value
Reproduction steps: 1. Open the user's attached project 2. Select DEBUG/Dispatch shader 3. Observe the Console window Expected resu... Read more
GameObject references to itself or its Components serialized as [Seriali...
Repro steps: 1. Open user attached project and scene named "PolymorphicSerializationTest" 2. In the Hierarchy, select "PolymorphicSe... Read more
[TextMeshPro] Characters are on top of each other when text has a “Thai”...
How to reproduce: 1. Open the user’s attached “Thai.zip” project 2. Open the Game window and observe the text Expected result: ... Read more
[Preset] Dropdown icons for the properties under "Mesh Renderer" preset ...
All properties dropdown icons are missing when preset of "Mesh Renderer" is created, refer attached screenshot. Steps to repro: 1. ... Read more
[Mac] Crash on __pthread_kill when entering Play Mode with Vuforia Augme...
How to reproduce: 1. Open the attached project("Vuforia_Crash") 2. Enter Play Mode Reproducible with: 2018.4.6f1 (Vuforia 8.3.8), 2... Read more
[Mobile] Transitions get stuck when the touch that activated the transit...
Reproduction steps: 1. Download attached project "UIToolkit Bug" 2. Build and Run the Scene "SampleScene" to a mobile device 3. In t... Read more
UI Raycast doesn't hit the object which is drawn on top
Steps to reproduce: 1. Open attached project 2. Open SampleScene and enter playmode 3. Click on the button and verify that it works... Read more
[Editor][VR] VR SDK's that have additional properties near their title a...
How to reproduce: 1. Open attached project 2. Go to XR Settings and add Oculus as SDK 3. Observe that SDK title is not rendered corr... Read more
[UaaL] Errors thrown when building a video project to 2019.3 for Android
When the attached project is built using 2019.3, it fails due to errors in the custom grade template. Turning the template off enabl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX