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[iOS][Metal] GPU Hang Error (IOAF code 3) in Xcode Console
Errors appear in the Xcode Console when User's project is run on iOS:2017-04-19 12:55:18.131719+0300 KneeViewer[346:45705] Execution... Read more
Editor performance degradation when working with big Tilemap
How to reproduce:1. Open the "Project.zip" project2. Open the "MainScene" scene3. Try painting some tiles into the tilemap Actual re... Read more
Crash in physics PhysicsManager::Simulate
Reproduction steps are easier to comprehend by watching video attached To reproduce:1. Open attached project2. Enter Play mode3. Ent... Read more
[Android] Build fails when there are 680 or more files in the Streaming ...
Reproduction steps:1. Download and open the user-submitted project "BuildStreamingAssets2020.zip"2. Build the project Expected resul... Read more
[General] Video and audio stutters when playing video in highly CPU dema...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/SampleScene.unity” Scene3. Enter the Play Mode4. Obs... Read more
Files are renamed when dragged into Unity using file explorer
Reproduction Steps:1. Create a new Unity project2. Open File Explorer and locate an image or file3. Drag that file into the project ... Read more
Patches of Terrain lose detail when zoomed in with Orthographic Camera
Reproduction steps:1. Open the user's attached project2. Open "Assets/OrthographicBaseTerrainBug"3. Enter Play Mode4. Change the "Si... Read more
Opening Dropdowns freezes Game View when using Fixed Resolution
Reproduction Steps:1. Import attached project "893585 - DropDown.zip".2. Open "DropDownTest" scene.3. Select Game View.4. Make sure ... Read more
'Assertion failed: m_HandleManager.IsValidHandle (renderer.m_Handle)' er...
To reproduce: 1. Open the project, attached by user (SMR.zip)2. Open "Repro" scene3. Enter Play mode4. Observe console Expected: no ... Read more
Crash in ShaderVariantCollection::GetShaderKeywordSetForShader when buil...
Reproduction Steps:1. Import attached project.2. Build and Run on any platform. (Login and Main scenes need to be included) Result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name