Search Issue Tracker
Fixed
Fixed in 2021.3.18f1, 2022.2.2f1, 2023.1.0a17
Votes
16
Found in
2021.2.0f1
Issue ID
UUM-1809
Regression
Yes
Patches of Terrain lose detail when zoomed in with Orthographic Camera
Reproduction steps:
1. Open the user's attached project
2. Open "Assets/OrthographicBaseTerrainBug"
3. Enter Play Mode
4. Change the "Size" parameter to a smaller value on the "Main Camera" in the Inspector
Expected result: The Terrain texture is fully rendered when "Main Camera" has zoomed in
Actual result: Patches of the Terrain lose detail when "Main Camera" has zoomed in
Reproducible with: 2021.2.0a1, 2021.2.2f1, 2022.1.0a15
Not reproducible with: 2019.4.32f1, 2020.3.22f1, 2021.1.28f1
Notes:
- Terrain texture is rendered correctly when using "Perspective" Projection
- Same behaviour can be observed in Scene View when having Orientation set to "Iso"
-
wagenheimer
Feb 13, 2023 14:16
I have the same problem in 2021.3.16. I'm using Ortographic Camera. Has anyone been able to check if it was actually resolved?
-
destiny1891
Jan 04, 2023 12:05
I have this bug with 2021.3.16, and disable terrain texture mipmap doesn't help
-
Michiel-Frankfort
Dec 23, 2022 11:24
December 2022: 2022.2.0f1 still the same issue.... More then a year later
-
Ishnubarak
Sep 30, 2022 23:24
Has anyone discovered any workarounds for this issue in the meantime?
-
MUGIK
Apr 14, 2022 15:37
Our team was excited about the new 2021. But terrain with an orthographic camera...
In the LTS version, not in beta, btw.
Please, fix! -
PeterVoss
Nov 23, 2021 21:12
In effect this bug means that terrain cannot be used in combination with an orthographic camera, because the blurry patches cannot be avoided. I hope this will get fixed. Otherwise it probably should be documented that this combination is not supported.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note (fix version 2023.1.0a17):
Verified fixed on 2023.1.0a18