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Fixed
Fixed in 2021.3.18f1, 2022.2.2f1, 2023.1.0a17
Votes
16
Found in
2021.2.0f1
Issue ID
UUM-1809
Regression
Yes
Patches of Terrain lose detail when zoomed in with Orthographic Camera
Reproduction steps:
1. Open the user's attached project
2. Open "Assets/OrthographicBaseTerrainBug"
3. Enter Play Mode
4. Change the "Size" parameter to a smaller value on the "Main Camera" in the Inspector
Expected result: The Terrain texture is fully rendered when "Main Camera" has zoomed in
Actual result: Patches of the Terrain lose detail when "Main Camera" has zoomed in
Reproducible with: 2021.2.0a1, 2021.2.2f1, 2022.1.0a15
Not reproducible with: 2019.4.32f1, 2020.3.22f1, 2021.1.28f1
Notes:
- Terrain texture is rendered correctly when using "Perspective" Projection
- Same behaviour can be observed in Scene View when having Orientation set to "Iso"
Comments (6)
-
wagenheimer
Feb 13, 2023 14:16
I have the same problem in 2021.3.16. I'm using Ortographic Camera. Has anyone been able to check if it was actually resolved?
-
destiny1891
Jan 04, 2023 12:05
I have this bug with 2021.3.16, and disable terrain texture mipmap doesn't help
-
Michiel-Frankfort
Dec 23, 2022 11:24
December 2022: 2022.2.0f1 still the same issue.... More then a year later
-
Ishnubarak
Sep 30, 2022 23:24
Has anyone discovered any workarounds for this issue in the meantime?
-
MUGIK
Apr 14, 2022 15:37
Our team was excited about the new 2021. But terrain with an orthographic camera...
In the LTS version, not in beta, btw.
Please, fix! -
PeterVoss
Nov 23, 2021 21:12
In effect this bug means that terrain cannot be used in combination with an orthographic camera, because the blurry patches cannot be avoided. I hope this will get fixed. Otherwise it probably should be documented that this combination is not supported.
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Resolution Note (fix version 2023.1.0a17):
Verified fixed on 2023.1.0a18