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Fixed

Fixed in 2021.3.18f1, 2022.2.2f1, 2023.1.0a17

Votes

16

Found in

2021.2.0f1

Issue ID

UUM-1809

Regression

Yes

Patches of Terrain lose detail when zoomed in with Orthographic Camera

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Reproduction steps:
1. Open the user's attached project
2. Open "Assets/OrthographicBaseTerrainBug"
3. Enter Play Mode
4. Change the "Size" parameter to a smaller value on the "Main Camera" in the Inspector

Expected result: The Terrain texture is fully rendered when "Main Camera" has zoomed in
Actual result: Patches of the Terrain lose detail when "Main Camera" has zoomed in

Reproducible with: 2021.2.0a1, 2021.2.2f1, 2022.1.0a15
Not reproducible with: 2019.4.32f1, 2020.3.22f1, 2021.1.28f1

Notes:
- Terrain texture is rendered correctly when using "Perspective" Projection
- Same behaviour can be observed in Scene View when having Orientation set to "Iso"

  1. Resolution Note (fix version 2023.1.0a17):

    Verified fixed on 2023.1.0a18

Comments (6)

  1. wagenheimer

    Feb 13, 2023 14:16

    I have the same problem in 2021.3.16. I'm using Ortographic Camera. Has anyone been able to check if it was actually resolved?

  2. destiny1891

    Jan 04, 2023 12:05

    I have this bug with 2021.3.16, and disable terrain texture mipmap doesn't help

  3. Michiel-Frankfort

    Dec 23, 2022 11:24

    December 2022: 2022.2.0f1 still the same issue.... More then a year later

  4. Ishnubarak

    Sep 30, 2022 23:24

    Has anyone discovered any workarounds for this issue in the meantime?

  5. MUGIK

    Apr 14, 2022 15:37

    Our team was excited about the new 2021. But terrain with an orthographic camera...
    In the LTS version, not in beta, btw.
    Please, fix!

  6. PeterVoss

    Nov 23, 2021 21:12

    In effect this bug means that terrain cannot be used in combination with an orthographic camera, because the blurry patches cannot be avoided. I hope this will get fixed. Otherwise it probably should be documented that this combination is not supported.

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