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Artifacts appear when generating lightning
Steps to reproduce:1. Download and open the attached project2. Press "Window" > "Rendering" > "Lightning"3. Press "Generate li... Read more
SceneView.beforeSceneGui not being called when editing a prefab in Prefa...
Reproduction steps:1. Open the attached project “SceneGUIBug”2. In the Hierarchy window select “DemoPrefab” GameObject and open the ... Read more
[UI Builder] ProgressBar Title field isn't updated when setting the valu...
How to reproduce:1. Open a new Unity project2. Open a new UI Document in the UI Builder3. Add and select a new ProgressBar Control t... Read more
[HDRP] Caustics are not rendered on AMD GPUs
Steps to reproduce:- Open attached project- Open scene "OutdoorsScene"- Select "Pool Water" object- In the inspector, enable the "Ca... Read more
UI Toolkit Button doesn't revert its background color when the cursor is...
Reproduction steps: Open the attached “UITKTest.zip” project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode H... Read more
URP Depth texture not rendering properly when built in WebGL
Reproduction steps: Open the attached project “WebGL_Repro“ Build And Run the project for WebGL (File > Build And Run) Observe th... Read more
[HDRP] metal warning when building player - ProbeVolumeSamplingDebug
Repro: 1) Build an empty HDRP project on mac Result: There will be a metal error noting about a potentially unused variable ProbeVol... Read more
[2022.2] Scrolling is not working when using UI Toolkit ScrollView
How to reproduce:1. Open the user’s attached “scrollviewRuntime.zip” project2. Enter Play Mode and scroll in the game view3. Observe... Read more
Enabling “Cursor.visible” does not make the cursor visible after pressin...
Reproduction steps: Open the attached “cursorTest” project Open the “SampleScene” scene Enter the Play Mode Click on the white cube ... Read more
CopyDepth pass fails when Renderer Feature is requiring Depth and Normals
Steps to reproduce:1. Open the “CopyDepthPass_Bug” project2. Observe the Game view Expected result: The cube is not blurryActual res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects made using "GameObject.CreatePrimitive" appear pink in the Player when the default material is used
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode