Search Issue Tracker
Fixed
Fixed in 2021.3.28f1, 2022.2.0b12
Votes
0
Found in
2021.3.16f1
2022.1.24f1
2022.2.0b11
Issue ID
UUM-21388
Regression
Yes
URP Depth texture not rendering properly when built in WebGL
Reproduction steps:
# Open the attached project “WebGL_Repro“
# Build And Run the project for WebGL (File > Build And Run)
# Observe the incorrect Depth Texture behavior
Expected result: White box is visible and located behind the wooden frame
Actual result: White box is invisible or fully visible
Reproducible with: 2021.2.0f1, 2021.2.19f1, 2021.3.16f1, 2022.1.24f1, 2022.2.0b11
Not reproducible with: 2020.3.41f1, 2021.1.28f1, 2021.2.0b17, 2022.2.0b12, 2023.1.0a18
Reproducible on: Intel MacOS 11.6.8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Symlinks are broken when a package which contains .xcframework + symlinks is added through Unity Package Manager.
- Crash on ApplyMaterialPass when opening a specific scene
- Memory leak when using Native Plugin in Windows IL2CPP Build
- [URP][Tutorial] Universal 3D Sample tutorial issues
- Gradle error: "...Unexpected error during link..." is thrown when building for Android and targeting API Level 34
Add comment