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[ShaderGraph] Pasting node with mouse doesn't paste near location of the...
This is confusing when you navigate elsewhere in the graph to paste a node, then when you paste it appears that nothing happens.Node... Read more
Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX ani...
Reproduction steps:1. Open the attached project "CrashRepro"2. Select "Assets/Cube_Anim" in the Project window3. Select the "Animati... Read more
[Test Runner] Test Runner window pops out from where ever it is docked, ...
When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more
Properties are not renamed in the Blackboard if the Graph is being used ...
Steps to reproduce: Open the attached project Open the New VFX asset Right-click and select Insert Template Select testTemplate Open... Read more
[Mono] Linq.Expressions.Expression.Call (Expression, MethodInfo, Express...
To Reproduce:1. Run the attached project.2. Observe that, 'ArgumentException: instance' (System.ArgumentException when building in m... Read more
[Interactions] Some Interactions don't have the correct startTime, time ...
Github: https://github.com/Unity-Technologies/InputSystem/issues/576 Affected Interactions:- Press: Press Only, Press and Release- H... Read more
ScriptableObject script property is set to "None (Mono Script)" instead ...
Reproduction steps:1. Open the user's attached "My project.zip" project2. In Assets > Scenes click on the "Test" ScriptableObject... Read more
[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...
Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip)2. Open scene main.3. Drag and... Read more
Crash on SortByExecutionOrder when interrupting the .androidpack import ...
Steps to reproduce:1. Open the “user’s attached project”2. Make sure Auto Refresh is Enabled in “Edit/Preferences…/Asset Pipeline”3.... Read more
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