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Procedural Patterns "BacteriaSmoothstep" sample is black
How to reproduce:1. Create a new URP project2. Import the Procedural Patterns samples from the Shader Graph package into the project... Read more
The meta file of the video is modified when opening the project with a d...
Reproduction steps:1. Extract the attached “ReproProj“ project which was opened with the 2021.3.40f1 version of Editor2. In Windows ... Read more
[visionOS] The child GameObject doesn't animate with the parent GameObject
Reproduction steps:1. Open the attached “Repro“ project2. Enable the Play To Device (Window > PolySpatial > Play To Device)3. ... Read more
[ShaderGraph] Create Note text prediction skewed from inputted text and ...
Steps to reproduce: Open a URP Unity Project Create a new Shader Graph asset in your assets via Create > Shader Graph > URP &g... Read more
[Android] Build fails in Unity 2021 when targetSDK 34 and depending on a...
Steps to reproduce: 1. Create a blank project in Unity 2021.3 for Android 2. Make sure the “Target API Level” is set to API 34 3. En... Read more
[ShaderGraph] Shortcut display doesn't follow context menu standards
Steps to reproduce: Create a new URP project. Assets > Create > Shader Graph > Blank Shader graph. Add any two nodes into t... Read more
Selection state reset occasionally when deselecting the window or reload...
Steps to repro: Open the Project Wide Actions window -> Create the ProjectWideActions asset and select one of the actions in the ... Read more
Error and the warnings are thrown on importing the Production Ready Shad...
How to reproduce:1. Create a new URP project2. In the Package Manager, select the Shader Graph package -> Samples -> Productio... Read more
Crash on "SettingsFilteredShaderVariantEnumeration::SettingsFilteredShad...
How to reproduce:1. Open the “IN_80499” project2. In the Build Settings press Build And Run Expected result: Project builds succesfu... Read more
Editor freezes or crashes on mono_metadata_class_equal when debugging a ...
Reproduction steps:1. Open the “users attached project”2. Open the “GameSceneV1”3. Open the “{{PlayerController.cs}}" script4. Add a... Read more
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