Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.40f1
2022.3.39f1
6000.0.12f1
Issue ID
UUM-76099
Regression
No
[ShaderGraph] Create Note text prediction skewed from inputted text and hard to read
Steps to reproduce:
- Open a URP Unity Project
- Create a new Shader Graph asset in your assets via Create > Shader Graph > URP > Lit Shader Graph
- Open your new Shader Graph asset by double clicking on it
- Open the Create Node menu by pressing the Spacebar
- In the search field, input 'light text'
Actual results: The text prediction for 'light texture' in the background is skewed from the inputted text, and even inputted letters are visible, making it hard to read.
!image-2024-07-17-16-04-44-648.png!
Expected results: The text prediction is in-line with text and user can only see text prediction for text they haven't inputted.
Reproducible with versions:
- 6000.0.12f1
- 2023.2.20f1
- 2022.3.39f1
- 2021.3.40f1
Not reproducible with versions: -
Can’t test with versions: -
Tested on (OS): Windows 11
Notes:
- While the skew has always occurred, it regressed and was more prominent starting in 2023.1.20f1. From 2023.1.19f1 and before, it was less visible:
!image-2024-07-18-11-32-22-380.png!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
We're reviewing our UI/UX implementation and should address this issue in the future through a larger Shader Graph overhaul.